anim-combat.glb — combat animations for the heroes of Reinos de Soul ===================================================================== Source animations: KayKit : Adventurers Character Pack (1.0), by Kay Lousberg (www.kaylousberg.com). Official repository: https://github.com/KayKit-Game-Assets/KayKit-Character-Pack-Adventures-1.0 License: Creative Commons Zero (CC0 1.0) — http://creativecommons.org/publicdomain/zero/1.0/ "This content is free to use in personal, educational and commercial projects." (Crediting Kay Lousberg is welcome but not mandatory.) Checked on 06/10/2026 against the official repository: the project's public/assets/Knight.glb, Mage.glb and Rogue_Hooded.glb are byte-identical to addons/kaykit_character_pack_adventures/Characters/gltf/ in that repository (SHA-256): Knight.glb 60428e3abc09ba83e595d256e3af8c5c976b46cdae599f0802fc82b4a3445168 Mage.glb cf898585da33fab50c724d31605fb931eb2912e6d2280092141e98ca81ad507d Rogue_Hooded.glb 93e6e25213009952276d9cf34f5d96a243767334c66f280db0433ddfabb91545 (Archer.glb and Samurai.glb are NOT in that repository; their origin is still under review.) Changes made for the game (scripts/hero-anim/build-combat-library.mjs + combat-recipes.mjs): clips from Knight.glb retargeted to the Quaternius hero skeleton (Lyra's rest pose, CC0 Quaternius rig), arms re-solved by IK for human proportions, re-timed to the game's attack windows, and new poses built on top (bow shot, two-handed grip, left-hand throw and cast). The result is distributed under the same CC0 terms.